AI Insights · Timothy · July 2024
Top 5 Third Person Games on iOS in Czech Republic Q2 2024
An overview of the performance of the top 5 third-person games on iOS in the Czech Republic during Q2 2024, highlighting trends in downloads, revenue, and active users.
In Q2 2024, the top five third-person games on iOS in the Czech Republic showcased varied performance in terms of downloads, revenue, and weekly active users. The data, sourced from Sensor Tower, provides an insightful glance at these popular titles.
PUBG MOBILE
Throughout the quarter, PUBG MOBILE experienced fluctuating revenue, peaking at approximately $17K in the week of April 8 and dipping to around $7.7K by the end of June. Downloads showed a gradual decline from 623 in early April to 505 by late June. Weekly active users remained relatively steady, ranging from 11.6K to 11.9K in April and gradually decreasing to about 10.7K by the end of June.
World of Tanks Blitz
World of Tanks Blitz exhibited a consistent revenue stream, with notable peaks of $7.8K in mid-June. Downloads fluctuated slightly, starting at 318 in early April and dropping to 282 by the end of June. The game maintained a stable base of active users, averaging around 1.8K throughout the quarter.
Last War:Survival
Last War:Survival saw significant revenue variations, starting the quarter at $4.5K and peaking at $5.9K in early June. Downloads were initially low but surged dramatically to 1.3K in the final week of June. Active users followed a similar trend, increasing from 2.9K in early April to over 4K by the end of June.
Genshin Impact
Genshin Impact's revenue was quite volatile, with a high of $6.1K in late April and a low of $1K in late May. Downloads remained relatively stable, hovering around 200 to 300 per week. Active users peaked at 4.8K in late April before gradually declining to about 3.3K by the end of June.
Star Wars™: Galaxy of Heroes
Star Wars™: Galaxy of Heroes experienced significant revenue spikes, notably reaching $6.6K in late April. Downloads remained modest, with a peak of 150 in early May. The game's active user base was stable, averaging around 1.8K to 2K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.